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Here you shall find information,
Regarding my upcoming game Warmongrel.
'tis very good.
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welcome
to my brand-spanking-new page about my brand-spanking-new game
warmongrel. it’s so new, it isn’t even made yet. in fact, it
hasn’t even started being made. in fact, i can’t even program.
but when i learn, it’ll be a stonkingly brilliant game. it’s
called warmongrel because it’s about war, and it’s made up of
the best bits of some really good games. like a mongrel. that’s
at war. i have a killer story for it too. well, it took 5 minutes
to knock up, but it’s funny. anyways, the game will be top-down
2D, in the same style as chase ace 2 (www.chaseace.com).
if the makers of it are reading this, please send me a copy
for ‘research’ purposes. the demo is too small :) i love this
game, and it is the main influence on mine. another big influence
is red dog for the dreamcast. I love the vehicle, the way it
handles, all the multiplayer modes, the missions, the music,
pretty much everything. the other major influences are worms
armageddon and triplane turmoil, which you’ve probably never
heard of. i want my game to be really... well... personal, I
s’pose. you know the way in worms you think ‘hmm, i’ll get worm
1 to do this job, ‘cos he’s good at that sort of thing’, even
though they are all exactly the same? and the way that afterwards
it gives you all sorts of awards, good and bad? and the way
in both games that it keeps a kind of running total of wins,
losses, kills, aggressivenes, number of times you’ve fired a
certain weapon, accuracy, mother’s maiden name etc. I want it
to be a real league kind of thing, like they were. one last
mega big thing will be that it’ll be (hopefully) 32 player online
or via LAN. I hope to make big maps with bases, and assign different
players to different jobs, and have a general war kind of thing
going on, with generals and respect for the better players,
and stuff like that. I have about 40 or so multiplayer modes
planned, from deathmatch to shooting down the most passing jets,
to popping bananas attached to enemy vehicles. It WILL be fun,
you WILL enjoy it, and I WILL get lots of money for it. Anyway,
rant over. Goodbye, fans. |
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Progress
is slow... i've been very busy recently, for reasons that i've
probably moaned about on the main page somewhere. Once i'm satisfied
with the design of the new site, i'll be able to concentrate
on making Warmongrel.
For now though, i have made version 1.0 Alpha.
that's alpha as in very basic. You can drive a tank
around a colourful background, which is nice. get it from
the downloads
section.
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Here follows a bunch of features
that i hope to include in the game. A lot of them won't make
it, but i'll try to include some of them. If you have any
good ideas you think i should use, tell me on the forum and
i'll try to make them work...
- Billions of different multiplayer modes-
all of quake’s and red dog’s and a kind of molez- aspect
(don’t ask me where that came from)
- Medals and awards as in WA and Q3A
- LAN/internet 16 player teamplay or deathmatch
games
- lots of stupid bots to bulk out games
- Bases with walls and buildings etc. that
can be blown up
- Manga-like explosions & graphics as
in Chase Ace 2
- Different special things for each vehicle
- Random stuff happening- guns misfiring/missiles
turning mid-flight [little doodle]-wheels coming off(???)
- Bases that function-like toy commander
(DC game) but bigger and more stuff
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